Free Ebook Postmortems: Selected Essays Volume One, by Raph Koster
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Postmortems: Selected Essays Volume One, by Raph Koster
Free Ebook Postmortems: Selected Essays Volume One, by Raph Koster
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Review
"Postmortems is a collection of writing both old and new documenting the evolution of design in multiplayer gaming, from text adventure to cutting-edge tech. The challenges didn't just come from online gaming growing into a dominant force, but also from increased expectations and the shifting priorities of switching from dedicated fans to a more general audience.... vital reading for anyone with an interest in knowing how games of any sort come about." - Hardcore Gamer (hardcoregamer.com)"A valuable compendium of insight and essays that has significant value for both developers and genre enthusiasts. The coverage on Ultima Online and Star Wars Galaxies make for compelling reading by fans of either titles or more general MMO followers... Koster gives form to the unicorn that so many of us have been chasing for a decade or more, and which always seems just out of reach." - MMORPG.com
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About the Author
Raph Koster is a veteran game designer who has been professionally credited in almost every area of the game industry. He's been the lead designer and director of massive titles such as Ultima Online and Star Wars Galaxies; a venture-backed entrepreneur heading his own studio; and he's contributed design work, writing, art, soundtrack music, and programming to many more titles ranging from Facebook games to single-player games for handheld consoles. Koster is widely recognized as one of the world's top thinkers about game design, and is an in-demand speaker at conferences all over the world. His book A Theory of Fun for Game Design is one of the undisputed classics in the games field and was recently revised for a 10th anniversary edition. In 2012, he was named an Online Game Legend at the Game Developers Conference Online. Visit his blog at raphkoster.com.
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Product details
Series: Selected Essays (Book 1)
Paperback: 702 pages
Publisher: Altered Tuning Press (June 26, 2018)
Language: English
ISBN-10: 0996793747
ISBN-13: 978-0996793742
Product Dimensions:
7.5 x 1.4 x 9.2 inches
Shipping Weight: 2.9 pounds (View shipping rates and policies)
Average Customer Review:
5.0 out of 5 stars
6 customer reviews
Amazon Best Sellers Rank:
#410,503 in Books (See Top 100 in Books)
A very interesting look at the development of some of the games that shaped the development of MMOs and the internet itself that I'd recommend to anybody who likes to nerd out about systems. A fair bit of it is repurposed content from his blog, but there's enough new material and exploration of game design concepts that come from a refreshingly different perspective than seen in today's AAA landscape to make it well worth a read, especially if you haven't already trawled through his archives like I have.
Brings back some nostalgia. Recommended if you have played some of the games in there.
I'm sure many aspiring game makers would jump at the chance to sit down with Raph Koster and listen to him share his design wisdom and industry experience. Thankfully, Koster's new book "Postmortems" frees up the author's schedule and provides the reader with a greatest hits of some of the biggest lessons Koster learned while working on LegendMUD, Ultima Online, Star Wars Galaxies, and Privateer Online.But rather than just cover game design, this tome touches on Koster's experiences creating, running, and maintaining online worlds and communities as well as the trials, tribulations, and victories associated with them. "Postmortems" isn't just theory... it's part history book, part practical application, and part psychology weaved together as the author empties the well across several major milestones of his career.While the page count of this book might be daunting, I wouldn't be surprised to see "Postmortems" join "A Theory of Fun for Game Design" as required reading in game development programs across the world. Whether you aspire to create online worlds, or just want to know how the sausage is made, there's something here for everyone who works in the game industry.
Raph Koster's work has made him one of the most influential pioneers in online games, and he's long been one of the most transparent game designers in general, frequently sharing his process and self-analysis through public speaking and writings. This book offers a refreshingly candid look into the usually-guarded world of game development, sharing insights ranging from early ambitions for design to post-mortems on what carrying those ideas through the crucible of production meant.I can't think of a better book to dive into for designers working on systems-driven games, online games, or anyone interested in the anthropology the games that would inform much of the thinking in online games for the following decade, and beyond.
This is a deep dive into the experiences and insights of Raph Koster, creator of some of the most successful virtual worlds ever made. I've been fortunate to hear some of these anecdotes as one of Raph's colleagues and friends, but I was excited to see his analytical expertise applied to the breadth of his career. His writing style is as engaging as his lectures, and if you have any interest in game design, this is an excellent read.
This book would be worth it if only for the fun trips down memory lane provided by the writings on Ultima Online and Star Wars Galaxies. The real value is in the deep thoughts about creating virtual worlds that people truly inhabit and connect with. We are lucky the author is taking the time to share all this with the wide world instead of letting their experience be lost to the ages. A must read if you are working on creating your own worlds.
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