Tuesday, February 17, 2015

Ebook Free , by Luis Alberto Urrea

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, by Luis Alberto Urrea

, by Luis Alberto Urrea


, by Luis Alberto Urrea


Ebook Free , by Luis Alberto Urrea

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, by Luis Alberto Urrea

Product details

File Size: 782 KB

Print Length: 208 pages

Page Numbers Source ISBN: 0385484194

Publisher: Anchor; 1st edition (November 17, 2010)

Publication Date: November 17, 2010

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B004AP9W3W

Text-to-Speech:

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Amazon Best Sellers Rank:

#246,961 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

This book is impossible to put down once you start reading it. It's an easy-to-read, graphically descriptive, non-fiction account of the lives of poor men, women, and kids along the Mexican side of the border, and their enormously hard struggle to survive from one day to the next, and how difficult it is for them to take care of themselves and / or their families. It tells about the appalling conditions and lives of the orphans, and the tough but brave people who try to help them, and the misguided efforts of some of those people. In fascinating detail, it describes the daily lives and events of the trash-pickers. The information in this book is told in chapter format. Each chapter has a black-and-white photo (although the photos are not exceptional or interesting, and in a couple of them, it's hard to make out the details). The tone is hugely depressing. DO NOT READ THE CHAPTER ABOUT THE BALD MONKEY. If you don't want nightmares, just skip right over that section. The part about Eduardo is equally distressing and pitiful.

This book picks up where "Across the Wife" left off. "Across the Wire" was better, but this book still gives a dramatic description of some of the aspects of the lives of the poorest of the poor in TJ.The saddest part is how Luis describes the people who have contacted him after having read the first book. "Very few want to send money," he laments. Money certainly isn't the answer to all the world's problems, but it would certainly help alleviate some of the suffering. It's sad that even after having read such heartbreaking stories few people wish to do the easiest act to help: write a check.Surprisingly absent from this book is the author's suggestions for a solution to the problem. This speaks of Urrea's intelligence or perhaps how much he's learned from his experiences. THERE IS NO EASY SOLUTION! There is no remedy that can be written in a few pages in a book.

Another powerful read by Louis Urrea. He has an ability to tell a story, to open up characters and to expose the sad situation of the poor who live and work and survive in the Tijuana garbage dumps. He tells the story with great empathy and little sentimentality. The characters come alive,

The MOST EXCELLENT WELL WRITTEN HEARTBREAKLY BEAUTIFUL TRUTHFUL BOOK I HAVE EVER READ . . And I have read a million. Luis Alberto Urrea is a knowing and sensitive Writer that touches your SOUL again and again . .His other books just as well written . . !★★★★★ HIGHLY RECOMMEND . .Tamara Sollars

I found this very touching and heart-breaking in that it is true and people live like this in our world. I found it encouraging because it caused me to appreciate what I have here in the states. This is very educational and should be a must-read for tweens and teens here in the states.

Culturally raw and beautiful at the same time. How can such broken survivor s be so rich in life and love. No judgement will do this justice.

Very powerful book, arrived promptly, thanks!

You cannot imagine the way of life and wish to live of people living in a dump. You will never look the same way at Mexican who attempt to better their lives by entering this country illegally.

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Monday, February 16, 2015

Ebook Free Spanish Language Lessons: Your Essential Spanish Phrase Book for Traveling in Spain, Argentina, Chile, Uruguay and Mexico with Ease!

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Spanish Language Lessons: Your Essential Spanish Phrase Book for Traveling in Spain, Argentina, Chile, Uruguay and Mexico with Ease!

Spanish Language Lessons: Your Essential Spanish Phrase Book for Traveling in Spain, Argentina, Chile, Uruguay and Mexico with Ease!


Spanish Language Lessons: Your Essential Spanish Phrase Book for Traveling in Spain, Argentina, Chile, Uruguay and Mexico with Ease!


Ebook Free Spanish Language Lessons: Your Essential Spanish Phrase Book for Traveling in Spain, Argentina, Chile, Uruguay and Mexico with Ease!

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Spanish Language Lessons: Your Essential Spanish Phrase Book for Traveling in Spain, Argentina, Chile, Uruguay and Mexico with Ease!

Product details

Paperback: 97 pages

Publisher: Independently published (December 18, 2018)

Language: English

ISBN-10: 1791911544

ISBN-13: 978-1791911546

Product Dimensions:

6 x 0.2 x 9 inches

Shipping Weight: 7 ounces (View shipping rates and policies)

Average Customer Review:

4.7 out of 5 stars

30 customer reviews

Amazon Best Sellers Rank:

#2,132,127 in Books (See Top 100 in Books)

This is a decent book to begin learning Spanish. The vocabulary is in the back of every story. I prescribe utilizing Sapnish lexicon with it.The part is then topped off with a case of two or three the words utilized in a sentence. The course does not: give any knowledge on the best way to articulate things, sentence structure, action word conjugation, visit models word use, or join past learning in future sections.

I got this book as a refresher on my Spanish. . I do very much like how you have the English words after the Spanish words that way you know what you are referring to. Its a great beginners book without being to childish as stated in the beginning of this book. Thanks for a great Ebook that I can go back to. Look forward to more in the future.

This is a great book on learning Spanish language.All of the essential Spanish phrases, tips and guides that I need to know about traveling in Spain, Argentina, Chile, Uruguay and Mexico with ease are already included and well written inside. Sergio Rodriguez has done an incredible awesome job in compiling and creating this book.Overall, this book is very informative, useful and well guided.

As somebody who has endeavored to accomplish familiarity with a second dialect as a grown-up, I believe I have a few experiences into what is required. This book was extremely useful. It was on the whole correct to the point when all is said in done. I think it is fine and simple enough to track. Learning a dialect isn't a simple undertaking, however this book separates it and simple to pursue.

As someone who has worked hard to achieve fluency in a second language as an adult, I feel I have some insights into what is required. This book was very helpful. It was right to the point in general. I think it is fine and easy enough to follow along. Learning a language is not an easy task, but this book breaks it down and easy to follow.

I really like the layout of the book and how easy it is to use.I am a beginner in Spanish, but have several Spanish friends and I wanted to be able to understand some of what they talk about sometimes. I thought it would give me more of a connection with them.Thanks author!

This book can give you an inconceivable apparatus in learning the Spanish dialect: vocabulary. Its an extraordinary fledglings book without being to infantile as expressed in the start of this book. Much obliged for an extraordinary Ebook that I can return to.

Very good book. These interesting stories have helped me improve my Spanish. Thank you for this wonderful collection! Providing some proven tips and steps. Overall, this book is very informative, useful and well guided.

Spanish Language Lessons: Your Essential Spanish Phrase Book for Traveling in Spain, Argentina, Chile, Uruguay and Mexico with Ease! PDF
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Spanish Language Lessons: Your Essential Spanish Phrase Book for Traveling in Spain, Argentina, Chile, Uruguay and Mexico with Ease! PDF

Spanish Language Lessons: Your Essential Spanish Phrase Book for Traveling in Spain, Argentina, Chile, Uruguay and Mexico with Ease! PDF
Spanish Language Lessons: Your Essential Spanish Phrase Book for Traveling in Spain, Argentina, Chile, Uruguay and Mexico with Ease! PDF

Thursday, February 12, 2015

Ebook Download Space Stations: The Art, Science, and Reality of Working in Space, by Gary Kitmacher Robert Pearlman

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Space Stations: The Art, Science, and Reality of Working in Space, by Gary Kitmacher Robert Pearlman

Space Stations: The Art, Science, and Reality of Working in Space, by Gary Kitmacher Robert Pearlman


Space Stations: The Art, Science, and Reality of Working in Space, by Gary Kitmacher Robert Pearlman


Ebook Download Space Stations: The Art, Science, and Reality of Working in Space, by Gary Kitmacher Robert Pearlman

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Space Stations: The Art, Science, and Reality of Working in Space, by Gary Kitmacher Robert Pearlman

Review

PUBLISHERS WEEKLYNASA project manager Kitmacher, science writer Miller (Aliens: Past, Present, Future), and space historian Pearlman deliver a generously illustrated crash course in the history, present, and future of space stations. After describing early cosmology, the authors move through the first theoretical and fictional descriptions of permanent space-based structures, the early days of space travel, the first working stations, and a longer look at the International Space Station. A section on space stations’ depiction in pop culture, from German author Karl Laffert’s 1926 novel about a “Weltraumstation” to Star Trek: Deep Space Nine, provides an intriguing perspective, and the authors finish with the possible implications for humanity, such as outposts like the ISS becoming “the means by which we leave our planet behind and find new places to live.” The layout is visually appealing, with plentiful drawings, diagrams, and photos to aid understanding. The physics and early historical background are at times rushed and repetitive, but the technical descriptions are unimpeachable and wonderfully complemented by accounts of the minutiae of everyday life in space. The authors have created an information-packed starting point perfect for anyone interested in space stations, but unsure where to begin. 400 color illus.BOOKLISTAlthough NASA scientists are still a long way from constructing a version of the iconic wheel-shaped space station in 2001: A Space Odyssey, since 1971, several well-designed research stations have successfully made it into orbit, from the ill-fated Skylab, which famously fell to earth after only six years, to the still operational International Space Station (ISS), launched in 1998. Weaving together history, popular culture, and aeronautical engineering details, Johnson Space Center consultant Kitmacher joins space memorabilia expert Pearlman and science fiction illustrator Miller in presenting a beautifully illustrated guide to these spectacular orbiting edifices from the past, present, and future. In seven richly informative sections, the authors look at the visionary prehistory of space stations, such as nineteenth century author Edward Everett Hale’s bizarre “brick moon,” survey the challenges behind building the Soviet Mir and ISS stations, and flash forward to images of futuristic space colonies. Covering technical breakthroughs as well as Star Trek and comic book references, their work will win high marks from space buffs and sf fans alike.

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About the Author

GARY KITMACHER is the mission manager for education and outreach at the Johnson Space Center. He has played a direct and vital role in NASA's ISS program. RON MILLER is an artist and author who specializes in writing and illustrating books on astronomy, astronautics, and science fiction. He recently published Spaceships: An Illustrated History of the Real and the Imagined. He has served on the faculty of the International Space University, as contributing editor for Air & Space/Smithsonian magazines, and as art director for the Smithsonian National Air and Space Museum's Albert Einstein Planetarium. ROBERT PEARLMAN is an American space historian and the founder and editor of collectSPACE, a website devoted to news and information concerning space exploration and space-related artifacts and memorabilia, especially in popular culture.

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Product details

Hardcover: 240 pages

Publisher: Smithsonian Books (October 30, 2018)

Language: English

ISBN-10: 1588346323

ISBN-13: 978-1588346322

Product Dimensions:

10.1 x 1 x 11.2 inches

Shipping Weight: 3.4 pounds (View shipping rates and policies)

Average Customer Review:

4.8 out of 5 stars

10 customer reviews

Amazon Best Sellers Rank:

#110,389 in Books (See Top 100 in Books)

There have been several good books about space stations (Jay Chladek's "Outposts on the Space Frontier" comes to mind), but this book is unique in the number, variety and depth of its color illustrations. Along with encyclopedic coverage of the topic, the visuals in "Space Stations" are superb. The text is comprehensive yet quite readable. I highly recommend this book, both as a factual source about space stations, but also as a feast for the eyes.

A well done illustrated history of space stations from ancient times through the ISS. Text is clear and easy to understand, and the artwork and diagrams are well done.

The pictures and the text in this book are outstanding. I highly recommend it to all who love space exploration !!!

“Space Stations: the Art, Science and Reality of Working in Space,” is a great book that deserves a prominent place in the library of any spaceflight enthusiast.You see, it’s far more than its title implies. When I saw it as an Amazon Vine program selection, I assumed it would mostly cover the assembly and operations of the International Space Station (ISS), with maybe a brief nod toward the Salyuts, Mir and Skylab as ISS precursors. I won’t say the ISS is “boring” (as a retired aerospace engineer, I find ANY book about spaceflight to be of great interest), but let’s face the facts—the endlessly orbiting (not to say “plodding”) ISS lacks the drama, excitement and crowd-pleasing panache of the early manned space missions that kept us all on the edges of our seats.But I ordered it anyway, and I’m glad I did. I was even more pleased to find that the ISS story takes up only about the last third of “Space Stations.” The bulk of the book tracks the origin and evolution of the whole concept of the permanently staffed orbiting platform. The story starts with the earliest musings of Edward Everett Hale and Kurd Lasswitz. Then it gives brief descriptions of the major Soviet and American earth-orbital spaceflight programs, by way of a detour to look at Wernher von Braun’s “Space Wheel” and many other more fanciful designs from the pages of pop science and science fiction magazines. Unbuilt space station designs, such as the Manned Orbiting Laboratory and Krafft Ehricke’s Atlas-based station, get their share of coverage, as do the many dead-end and false-start concepts that developed over the years into today’s bright light in the sky that’s visible on clear nights to most of the earth’s population at one time or another.Here’s a rundown of the chapters and their approximate page counts as a guide to the depth of coverage of the various topics:- Space Stations: A Prehistory (17 pages)- Planning to Live in Space (16 pages)- Toward the Space Station (32 pages)- The Early Space Stations (62 pages)- The International Space Station (50 pages)- The Space Station in Pop Culture (16 pages)- The Future of the Space Station (16 pages)With some exceptions, the authors present sub-topics within each chapter in handy, bite-sized two-page spreads of easily digestible technical and historical information, accompanied by many relevant photos, drawings and artwork. The uncorrected proof that I received to review is printed only in black-and-white; with color illustrations in the final published version, “Space Stations” is sure to be as visually stunning as it is historically and technically fascinating.Even if you’re not a techie, space geek or geekette, you should order “Space Stations.” You’re sure to learn something from it (as I did, even though I’ve read virtually every spaceflight-related book published in the last 50 years), and that’s what it’s all about, right?

To date there have only been a handful of space stations so I was quite interested to see how the Smithsonian would tackle a full, coffee table size book on the subject.As with anything, start at the beginning which is exactly what the authors have done. Starting with orbits the book takes you through the very early thinkings of such greats as Kepler and Newton and how space stations could orbit the planet to early sci-fi and the early dreams of space stations of course including the famous Disney link up with Von Braun. We go from sci-fi to early space flight, how a space station could actually get into space in the first place, the early NASA days of Mercury and Gemini and of the course the great space race with the Russians.Throughout the course of manned space flight there has always been plans for space stations. A place to live and work orbiting the Earth, and the book details the early stations like Mir, Skylab which was launched atop a Saturn V rocket and nearly became a disaster and black mark on the American space program and of course the International Space Station (ISS). A large portion of the book is dedicated to the ISS, how it was planned, how the modules work and of course the role of the STS (space shuttle) in this.This takes the book up to the modern day and before closing out it takes a look at future of space stations, both modern sci-fi (Star Treks Deep Space 9, Elysium etc.) to more practical and possible solutions and even ends with a brief section on commercial space flight and how it is changing things and inflatables (something NASA is currently studying).Space Stations is truly a journey from start to the future of space stations and is absolutely packed with information. It reads extremely well and would be suited to both younger and older audiences and has plentiful color pictures and illustrations throughout the illustrate every point made. Did you know for example that a one man space station was thought about for the earliest NASA Mercury program? To be launched as part of an Atlas-Agena rocket with the Mercury spacecraft linking up with it after it had reached orbit. I didn't but this sounds eerily like the Atlas-Agena missions of the Gemini project although they didn't infact turn out be space stations.Space Stations is a wonderful book taking covering every aspect from early thoughts to sci-fi to real life and conveys the information in an easy to read and thoroughly enjoyable manner.

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Monday, February 2, 2015

Download More OpenGL Game Programming, by Dave Astle

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More OpenGL Game Programming, by Dave Astle

More OpenGL Game Programming, by Dave Astle


More OpenGL Game Programming, by Dave Astle


Download More OpenGL Game Programming, by Dave Astle

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More OpenGL Game Programming, by Dave Astle

About the Author

Dave Astle received his bachelor's degree in Computer Science from the University of Utah, where he specialized in graphics, artificial intelligence, networking, and compiler theory and design. He has been programming games professionally for several years, and is currently a senior engineer in the Gaming and Graphics group at QUALCOMM Inc. He is the cofounder and Executive Producer of GameDev.net, the leading online community for game developers. He is the co-author of OpenGL Game Programming, has contributed to several other game development books, and has spoken at industry conferences, including the Game Developers Conference. When not absorbing radiation from his monitor, Dave enjoys music, reading, skating, collecting rhinos (not real ones? yet), and playing with his five kids. He lives in San Diego, California.

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Product details

Paperback: 626 pages

Publisher: Cengage Learning PTR; 2 edition (November 1, 2005)

Language: English

ISBN-10: 1592008305

ISBN-13: 978-1592008308

Product Dimensions:

7 x 1.5 x 8.8 inches

Shipping Weight: 2.8 pounds (View shipping rates and policies)

Average Customer Review:

3.1 out of 5 stars

9 customer reviews

Amazon Best Sellers Rank:

#2,160,094 in Books (See Top 100 in Books)

The book is rather useful. It contains descriptions of how to implement many specific and commonly used techniques in 3D engine programming. Unfortunately (and this is the case with almost all books as of writing), it is somewhat outdated. For example, he GLSL tutorial sections used outdated keywords like gl_ModelViewProjectionMatrix, and the book may occasionally reference OpenGL projection and modelview matrix operations that are now deprecated. The reader may want to check to see if certain features the book talks about are deprecated. However, this book's slight outdatedness does not render it obsolete. The techniques described within are very useful, and much of the deprecated code is easily portable to the newer standards. In fact, most computers don't even support the newer standards yet. And because much of this book describes techniques rather than discussing their specific code implementations, it should be useful for a long time to come.

I'm rating this 2 stars primarily because of the incomplete nature of the project. It's not just that the code samples won't compile, or are so disorganized as to be nearly worthless. Much more irritating are the constant references to code samples that simply don't exist. Time and again the author(s) refer to sample programs that can be 'downloaded from the books web site'. These programs do not exist. The authors lame explanations for the lack of a CD (cost, etc) lose all credibility when one comes to the realization that the likely reason a CD doesn't exist is because the vast majority of the sample programs referred to in the text don't exist, either. Any hope that new code samples my someday appear on the book site seems futile as well - the site hasn't been updated in a year and a half. One is left with the feeling that this is clearly a project that was shipped when only partially completed. I feel ripped off; taken advantage of.On the plus side, portions of the book are well written and informative. It is, in spite of it's shortcomings, one of the better books I've found for explaining a variety of GL techniques commonly used in games. It's a shame it doesn't live up to it's promise; if the authors had been a little more diligent in completing the project before publishing it, it could have been a world-beater. Instead it's just another slightly below average disappointment.I also have a real problem with the fact that the author is writing reviews (typically 4 star ratings) for books that his own organisation is involved in publishing. If that isn't a conflict of interest I don't know what is. I feel Amazon compromises their credibility by allowing clearly non-objective 'reviews' to be listed with the books. If the author wants to write a little blurb, thats fine, but don't let them rate products they have a financial interest in.

Some of the stuff in this book is redundant in a sense that language specs and extensions spec are already available online then why put in there.Second, I found the explanation more like notes+spec form. Not at all for an newbie person and for an expert it does not offer anything new. As it starts with FBO, RenderTarget, PBOs etc. many things have changed over the period, including GLSL specs.Book structure is also quite confusing to me, it starts with some concepts of advance OpenGL(!) and then it is more like ShaderXn series with appendix and last chapeters full of GLSL and ARB specs.Buy this book if you know what you are looking for, check appendix first.

This book is dated, but it does still cover some really interesting topics. I picked it up for almost free. I wouldn't pay more than 5$ for this book.

A useless book.

I bought this book frome China. I very like it

"More OpenGL Game Programming" takes the basic foundation of "OpenGL Game Programming" and takes it to a professional level. I currently am taking advanced graphics courses in college, and this book has managed to match pound-for-pound the amount of graphics techniques covered in advanced courses. This book is definitely designed with the serious programmer aimed at professional-level work in mind, and it delivers generously.The book is structured as a series of articles of varying lengths addressing a large number of advanced topics in graphics. It starts with giving better methods to store and pass data around than in the previous volume, which can be applied to all of the techniques thereafter. A few small articles about mildly interesting topics serve as appetizers to the main course: shaders. The author clearly recognizes the importance of shaders and spends a fitting amount of time discussing them. The examples start out simple and demonstrate practical uses of shaders, making sure the reader comes out of these large chapters with a working knowledge of what shaders are for and how to use them.With shaders mastered, the rest of the book dives into a feast of useful graphics techniques and tricks. It effectively covers the various solutions available to common graphical goals and effectively conveys when they can and can't be used, their costs and benefits, and other important information that not only helps implement but also helps the reader decide when to use each technique for the best effect.Don't underestimate this book; it is massive as well as meaty. If you are passionate about computer graphics you won't be able to skip a page. If you're a professional, this book is full of valuable reference material and details about implementing the latest innovations in graphics. This book doesn't have a place on my bookshelf; it has a place on my desk.That said, the only thing that is badly lacking is the source code. The book does not come with a CD, but rather allows the reader to download source code from the author's website. The included examples are fairly well-constructed, but the code base is incomplete. Most depressingly, the source code for the shader wrapper - which the author uses in most of the code examples for shaders - is not available currently. While having the interface design is nice, it does require that the reader implement it in order to directly copy the code examples from the book, which might feel tedious when one is anxious to actually start messing around with shaders. However don't think that the source code is totally useless; there's a good deal of useful source on the web site to sift through.The complaints out of the way I must reiterate that this is the best graphics book I have seen available and was worth not only every penny but more. I strongly recommend "More OpenGL Game Programming" to to student who's looking to take amateur graphics programming to the professional level or the professional looking for a good resource for the latest graphics techniques used in games today.

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